Large fiend (demon), lawful evil
Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.
A bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.
For basic lore see Devils
Attribute | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Value | 18 | 16 | 18 | 13 | 14 | 16 |
Modifier | +4 | +3 | +4 | +1 | +2 | +3 |
Armor Class: 19 (natural armor)
Hit Points: 142 (15d10 + 60)
Speed: 40 ft., fly 40 ft.
Saving Throws: Int +5, Wis +5, Con +7
Skills: Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from non magical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5,000 XP)
Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Multiattack: The devil makes th ree attacks: two with its claws and one with its sting.
Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting: Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Some bone devils have the following action options.
Multiattack: The devil makes three attacks: two with its hooked polearm and one with its sting.
Hooked Polearm: Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 17 (2d1 2 + 4) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the devil can't use its polearm on another target.