Medium fiend (demon), lawful evil
This ominous fiend wears chains like a shroud. Driving lesser creatures before it with its fearsome gaze, a chain devil animates the chains that cover its body as well as inanimate chains nearby, which sprout hooks, blades, and spikes to eviscerate enemies.
Chain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest.
For basic lore see Devils
Attribute | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Value | 18 | 15 | 18 | 11 | 12 | 14 |
Modifier | +4 | +2 | +4 | +0 | +1 | +2 |
Armor Class: 16 (natural armor)
Hit Points: 85 (10d8 + 40)
Speed: 30 ft.
Saving Throws: Con +7, Wis +4, Cha +5
Damage Resistances: cold; bludgeoning, piercing, and slashing from non magical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3,900 XP)
Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Multiattack: The devil makes two attacks with its chains.
Chain: Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharge after a Short or Long Rest): Up to four chains the devil can see within 60 feet of it magically sp.rout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Unnerving Mask: When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved o.nes or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.