Spined Devil

Small fiend (demon), lawful evil

Smaller than most other devils, spinagons act as messengers and spies for greater devils and archdevils. They are the eyes and ears of the Nine Hells, and even fiends that despise a spined devil's weakness treat it with a modicum of respect.

A spined devil's body and tail bristle with spines, and it can fling its tail spines as ranged weapons. The spines burst into flame on impact.

When not delivering messages or gathering intelligence, spined devils serve in the infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and they will quickly scatter if a fight goes against them.

For basic lore see Devils


Spined Devil image

Basic Character Attributes

Attribute STR DEX CON INT WIS CHA
Value 10 15 12 11 14 8
Modifier +0 +2 +1 +0 +2 -1

Armor Class: 13 (natural armor)

Hit Points: 22 (5d6 + 5)

Speed: 20 ft., fly 40 ft.

Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities: fire, poison

Condition Immunities: poisoned

Senses: darkvision 120ft., passive Perception 12

Languages: Infernal, telepathy 120ft.

Challenge: 2 (450 XP)

Devil's Sight: Magical darkness doesn't impede the devil's darkvision.

Flyby: The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Limited Spines: The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

Magic Resistances: The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fork: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (ld6) piercing damage.

Tail Spine: Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (ld6) fire damage.