BLue Dragon

Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.

A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its ·scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.

For basic lore see Chromatic Dragons


Blue Dragon image

Ancient Blue Dragon

Gargantuan dragon, lawful evil

Attribute STR DEX CON INT WIS CHA
Value 29 10 27 18 17 21
Modifier +9 +0 +8 +4 +3 +5

Armor Class: 22 (natural armor)

Hit Points: 481 (26d20 + 208)

Speed: 40 ft., burrow 40 ft., fly 80 ft.

Saving Throws: Dex +7, Con +15, Wis +10, Cha +12

Skills: Perception +17, Stealth +7

Damage Immunities: lightning

Senses: blindsight 60ft., darkvision 120ft., passive Perception 27

Languages: Common, Draconic

Challenge: 23 (32,500)

Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack:+ 16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

Claw: Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail: Melee Weapon Attack:+ 16 to hit, reach 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for ' the next 24 hours.

Lightning Breath (Recharge 5-6): The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a fail ed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Adult Blue Dragon

Huge dragon, Lawful evil

Attribute STR DEX CON INT WIS CHA
Value 25 10 23 16 15 19
Modifier +7 +0 +6 +3 +2 +4

Armor Class: 19 (natural armor)

Hit Points: 225 (18d12 + 108)

Speed: 40 ft., burrow 30 ft., fly 80 ft.

Saving Throws: Dex +5, Con + 11, Wis +7, Cha +9

Skills: Perception +12, Stealth +5

Damage Immunities: lightning

Senses: blindsight 60ft., darkvision 120ft., passive Perception 22

Languages: Common, Draconic

Challenge: 16 (15,000)

Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Claw: Melee Weapon Attack:+ 12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail: Melee Weapon Attack: +12 to hit, reach 15ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5-6): The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Young Black Dragon

Large dragon, lawful evil

Attribute STR DEX CON INT WIS CHA
Value 21 10 19 14 13 17
Modifier +5 +0 +4 +2 +1 +3

Armor Class: 18 (natural armor)

Hit Points: 152 (16d10 + 64)

Speed: 40 ft., burrow 20 ft., fly 80 ft.

Saving Throws: Dex +4, Con +8, Wis +5, Cha +7

Skills: Perception +9, Stealth +4

Damage Immunities: lightning

Senses: blindsight 30ft., darkvision 120ft., passive Perception 19

Languages: Common, Draconic

Challenge: 9 (5,000)

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (ld10) lightning damage.

Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Lightning Breath (Recharge 5-6): The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Black Dragon Wyrmling

Medium dragon, lawful evil

Attribute STR DEX CON INT WIS CHA
Value 17 10 15 12 11 15
Modifier +3 +0 +2 +1 +0 +2

Armor Class: 17 (natural armor)

Hit Points: 52 (8d8 + 16)

Speed: 30 ft., burrow 15 ft., fly 60 ft.

Saving Throws: Dex +2, Con +4, Wis +2, Cha +4

Skills: Perception +4, Stealth +2

Damage Immunities: lightning

Senses: blindsight 10ft., darkvision 60ft., passive Perception 14

Languages: Draconic

Challenge: 3 (700)

Amphibious: The dragon can breathe air and water.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1 d6) lightning damage.

Lightning Breath (Recharge 5-6): The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Vain and Deadly

Desert Predators

Overlords and Minions

Hoarders of Gems

A Blue Dragon's Lair

Lair Actions

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Reginal Effects

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