Huge fiend (demon), chaotic evil
The goristro resembles a fiendish minotaur towering more than twenty feet tall. When controlled by a demon lord, goristros make formidable living siege engines and prized pets. Goristros possess preternatural cunning when navigating labyrinthine passages and shifting corridors, pursuing foes in a terrifying hunt.
A hulking goristro sometimes bears a palanquin, carrying smaller demons on its broad shoulders, much like an elephant carries riders on its back.
For basic lore see Demons
Attribute | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Value | 25 | 11 | 25 | 6 | 13 | 14 |
Modifier | +7 | +0 | +7 | -2 | +1 | +2 |
Armor Class: 19 (natural armor)
Hit Points: 310 (23d12 + 161)
Speed: 40 ft.
Saving Throws: Str +13, Dex +6 Con +13, Wis +7
Skills: Perception +7
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from non magical weapons
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 17
Languages: Abyssal
Challenge: 17 (18,000 XP)
Charge: If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Labyrinthine Recall: The goristro can perfectly recall any path it has traveled.
Magic Resistance: The goristro has advantage on saving throws against spells and other magical effects.
Siege Monster: The goristro deals double damage to objects and structures.
Multiattack: The goristro makes three attacks: two with its fists and one with its hoof.
Fist: Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Hoof: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Gore: Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 45 (7dl0 + 7) piercing damage.