Goristro

Huge fiend (demon), chaotic evil

The goristro resembles a fiendish minotaur towering more than twenty feet tall. When controlled by a demon lord, goristros make formidable living siege engines and prized pets. Goristros possess preternatural cunning when navigating labyrinthine passages and shifting corridors, pursuing foes in a terrifying hunt.

A hulking goristro sometimes bears a palanquin, carrying smaller demons on its broad shoulders, much like an elephant carries riders on its back.

For basic lore see Demons


Goristro image

Basic Character Attributes

Attribute STR DEX CON INT WIS CHA
Value 25 11 25 6 13 14
Modifier +7 +0 +7 -2 +1 +2

Armor Class: 19 (natural armor)

Hit Points: 310 (23d12 + 161)

Speed: 40 ft.

Saving Throws: Str +13, Dex +6 Con +13, Wis +7

Skills: Perception +7

Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from non magical weapons

Damage Immunities: poison

Condition Immunities: poisoned

Senses: darkvision 120 ft., passive Perception 17

Languages: Abyssal

Challenge: 17 (18,000 XP)

Charge: If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Labyrinthine Recall: The goristro can perfectly recall any path it has traveled.

Magic Resistance: The goristro has advantage on saving throws against spells and other magical effects.

Siege Monster: The goristro deals double damage to objects and structures.

Actions

Multiattack: The goristro makes three attacks: two with its fists and one with its hoof.

Fist: Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Hoof: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Gore: Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 45 (7dl0 + 7) piercing damage.