Cats

A sudden, fleeting movement glimpsed in the corner of an eye. A svelte shape insinuating itself into an implausibly small gap. A small, curled form in front of the fire, suddenly startled from sleep. Cats get everywhere, comfortable in any situation and adaptable in the way that few creatures are. They find a home in the most inhospitable of places, making themselves warm and comfortable almost instantly. But they are also deeply loyal, often friendly and willing to defend those they love to the death. Cats are the perfect adventurers; they are capable of withstanding hardship, and do not trust lightly but fiercely protect those in whom they have placed their trust in.


Cats image

Traits

While the many different breeds of cat make generalizing difficult, there are a few traits which pertain to all felines:

Ability Score Increase: All cats increase their DEX score by 2.

Age: Cats reach maturity between the age of 1 or 2, and live, on average to the age of 15.

Alignment: Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world. This is often misleading, however.

Size: While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small.

Speed: A cat's base speed is 30 feet.

Darkvision: Cats have darkvision up to 60 ft.

Bite & Scratch: Sharp teeth, and claws which can be quickly unsheathed and used to slice through flesh - all cats possess these natural weapons. Cats are proficient with this attack, which counts as both a weapon attack and an unarmed attack. The attack does 1d6 damage plus the attacker's STR modifier bonus.

Languages: A cat can speak and read Common, Feline, and one other language. Cats only use language with humans and other races; when with each other, they communicate entirely through gesture, small inflections of the face and eyes, and carefully modulated thrusts of the paw or flank. This language is called Feline and can only be spoken fluently by other cats.

All so Different: There are many different varieties of cat breed, each with their own idiosyncrasies, preferences, and behaviors - remember that any breed can belong to any of the three subraces; cats are born at all sizes. Choose a feline subrace from the list below and then choose one ability from the Cat Abilities list. You may only choose one such ability.

Hefty Cat

These big, substantial cats are the biggest of their kind and are tougher and more durable than their feline kin. If you want to play a Maine Coon, a Norwegian Forest Cat or just an unusually chunky version of your favorite breed, choose a Large Cat!

Ability Score Increase: Gain +1 to your Strength attribute

Regular Cat

The typical cat. Neither too large, nor too small. Purrfect, you might say. Play a medium cat if you want to be a tabby, a bengal or an American bobtail; you're the kind of cat who knows how the world works. You can live in a home, or in the wild.

Ability Score Increase: Gain +1 to your Wisdom attribute

Lap Cat

Smaller, more delicate and all the smarter for it, Lap Cats are experts at getting others to do the work for them. After all, when you're this adorable, why wouldn't you? Play a lap cat if you want to be a Persian, a sphynx or a ragdoll - or if you just want to be small, cute and loveable.

Ability Score Increase: Gain +1 to your Charisma attribute

Cat Abilities

How Did They Get Up There?: Moving with preternatural speed and grace, you scramble up sheer surfaces with ease. Reduce the difficulty of all climb tests by 2.

Feline Intuition: You know things. Even if you're not entirely sure how sometimes, you just do... Gain +1 to INT score permanently.

Gone!: No thanks, you're not sticking around to be smashed with a mace. You know how to stay safe and stay alive. When fleeing or escaping from combat, double your Base Speed.

Attention must be Paid!: Are they...ignoring you? Have they seen what you look like? Well, you'll soon put a stop to that. Add Proficiency bonus to all Charisma checks.

Skilled Hunter: You can follow your prey through any terrain, no one is getting away from you! Add +2 to all Tracking rolls.

Action Cat: You're always ready for what comes next; you're poised, cunning and able to anticipate. Add +1 to your Initiative Modifier.

Like Smoke: The enemy flails about them, trying to hit you. But you've already gone, like mist in a strong breeze. Whenever attempting to move past an enemy, or disengage from combat, you may avoid the first Attack of Opportunity made by an enemy.

Flower Marked: Your distinctive patterned fur is actually highly effective camouflage, making you difficult to spot in the wilderness. You have advantage on all stealth rolls made in natural terrain, like forest or jungle.

Lands on Feet: You are incredibly agile, so much so that even falling from a great height seems to scarcely affect you. Whenever you take fall damage, it is halved.

Good Luck Cat: You're just...lucky! You don't know why, but you are. Once per session, you may reroll one failed test.

Life in the Shadows: Twilight is your element, your coloring and lithe form making you almost impossible to track as the light dims. Whenever you are in partial or reduced light, you gain a +2 to all stealth roles.

Like a Wolf: As you shed your fur, you begin to resemble a vicious wolf, teeth bared and hungry for blood. You know how to use this appearance to your own ends! Whenever making an Intimidate check, you may use your proficiency bonus on top of any other modifiers.

Big Unit: Hulking and mighty, it doesn't matter that you aren't as big as a Dragon...you pack just as much into a smaller package! Add +1 to your strength attribute.

Defensive Fluff: Your fun is spectacularly fluffy, softening the blows of your enemies and protecting you against whatever forces you must confront. Add +1 to your Armor Class.

Adaptation: You were born in freezing cold conditions, you're used to them, capable of putting up with anything. You are Resistant to Cold Damage.

Go Limp: You're spent a lot of time going limp and playing dead. You're eerily good at it, in fact, but you're learned something more while lying there, unmoving. When knocked Prone, you suffer no disadvantages to avoiding or evading attacks.

Everybody Wants to be a Cat: You know it's natural to envy your grace, your fur, your beauty. How could they not? They won't get close , of course, but they can always watch you. Add +1 to your Charisma Attribute.

And... Push: Things need pushing!: That's what they're there for! Just give them a little nudge and see what happens! Whenever attempting to move a stationary object, you may add your Proficiency bonus to the roll.

Stubborn: You don't go down. You've been in a lot of fights and you don't like losing. You don't lime doing anything unless you want to do it. When you're reduced to 0 hit points in combat, make a DC 14 Constitution save. If you succeed, you are not knocked unconscious but remain standing, on 1 hit point. This ability can be used once per combat.

Light Sleeper: You don't need much in the way of recovery time. You can get by in a way others can't. When Short Resting, determine the number of hit points regained in the normal fashion (roll a Hit Dice and add the COnstitution modifier), then add an additional 1d4+2 hit points to the total.

Slippery Customer: Someone with your dignity is, most assuredly, not going to be manhandled! Whenever an enemy attempts to grapple you, you make your opposing Dexterity roll at Advantage.

Nine Lives: Everyone knows that cats are too fast for death to catch. You make all saves at Advantage.