Mousefolk

In the realm of the Mousefolk, craftsmanship and honor intertwine, shaping lives devoted to art, literature, and song. From skilled artisans to valiant defenders, Mousefolk uphold a tradition of excellence, driven by personal honor and a commitment to righting wrongs. Their names, drawn from the annals of history, echo with tales of heroism, while their society cherishes the written word, preserving legends for future generations. Whether as Meadowguard, guardians of the wilds, or Softpaws, masters of civilization's intricacies, Mousefolk blend courage and wisdom, leaving an indelible mark on the world through their deeds of valor and ingenuity.


Mousefolk image

Traits

Your Mousefolk character has a number of traits in common with all other Mousefolk.

Ability Score Increase: Your Dexterity score increases by 2.

Age: A Mousefolk reaches adulthood at the age of 5 and lives to be about 40 years old.

Alignment: Most Mousefolk are neutral, and tend towards good. They try to keep the conflicts of the other races at arm's length, but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of Mousefolk, and they are loath to take a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.

Size: Mousefolk grow between 2 and 2 1/2 feet tall and weigh about 25 pounds. Your size is Small.

Speed: Your base walking speed is 30 feet.

Keen senses: You have proficiency in the Perception skill.

Mousefolk weapon training: You have proficiency with the rapier, shortsword, shortbow, and handaxe.

Nimble Dodge: When attacked by an Attack of Opportunity, you may use your reaction to impose disadvantage on that attack.

Languages: You can speak, read, and write Common and Squeak Speak. Mousefolk place great value on the written accounts of their legends and histories, and encourage everyone to keep journals and records of their deeds. Almost all Mousefolk speak Common to converse with the people on whose lands they dwell or through which they are traveling.

Subrace: There are two main kinds of mousefolk, Meadowguard and Softpaw. Choose one of these subraces.

Meadowguard

As a Meadowgard Mousefolk, you make your living in the wilds. You have keen senses, deep intuition, and a connection with nature that few other races can boast. The Meadowgard stand staunchly at the edge of civilization, knowing that their eyes are the first alarm and their body and blade are the last bulwark of countless others. They have an unwavering sense of duty and a lifetime of experience which keeps them sharp against the dangers of the world. With an Eider's blessing some Meadowgard leave the service of their clans to travel the world and record their journeys.

Ability Score Increase: Your Wisdom score increases by 1.

Brave: You have advantage on saving throws against being frightened.

Speak With Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

Softpaw

As a Softpaw Mousefolk, you avoid the dangers of the untamed wilds for the security of civilization. Your bookish nature gives you an edge in the arcane studies and a knack for trade skills and craft. The mark of the Softpaw is a seal of the utmost quality. A Softpaw's natural dexterity and keen intellect make them desirable contract thieves and infiltrators.

Ability Score Increase: Your Intelligence score increases by 1.

Artistry: You gain proficiency with one type of artisan's tools or one musical instrument.

Virtuous and Headstrong

Despite their generally flighty appearance, mousefolk are a very honorable people. They believe strongly in personal honor, less so in the idea that the actions of others can impugn that honor. When a mousefolk makes a mistake, especially one that causes harm to others, they will work hard and at long lengths to correct that mistake.

Mousefolk Names

When a Mousefolk is old enough to read, they are taken by an elder to the clan's archives to study the lore and histories of their people. After several years, the individual is allowed to pick their own name, either adopting the name of a past hero, or inventing a new name for themselves.

Male Names: Aengus, Ashwin, Aynselle, Boris, Byrnstan, Celanawe, Colin, Demitri, Elric, Esegar, Finn, Gregory, Joseph, Luke, Martin, Matthias, Mattimeo, Odric, Seyth, Thom, Waldwin

Female Names: Baeylie, Caley, Clove, Daewn, Dalla, Eda, Elis, Gale, Ingrid, Kearra, Mariel, Millicent, Moira, Nola, Rona, Rosalee, Sayble, Serra, Sylvia, Veira

Historical Names: Abershaw, Bluebell, Dalgill, Faolan, Garrow, Gamilon, Grimwold, Hannidy, Larkin, Sloan, Taryn, Tenny, Tinble, Toller, Vidar, Walmond